biglad
07-18-2009, 06:50 PM
*Update heal calculation formula for Death Strike and apply improved death strike bonus if avalible *Use floor() function for rounding in rep gain calculation *Add some debug info to WorldSession::HandleMoveWorldportAckOpcode()
src/game/ReputationMgr.cpp (http://bitbucket.org/Azrael/mgacore2/src/cfcf9eeef814/src/game/ReputationMgr.cpp) (1 lines added, 1 lines removed)
src/game/Unit.cpp (http://bitbucket.org/Azrael/mgacore2/src/cfcf9eeef814/src/game/Unit.cpp) (9 lines added, 3 lines removed)
src/game/MovementHandler.cpp (http://bitbucket.org/Azrael/mgacore2/src/cfcf9eeef814/src/game/MovementHandler.cpp) (7 lines added, 1 lines removed)
More... (http://bitbucket.org/Azrael/mgacore2/changeset/cfcf9eeef814/)
src/game/ReputationMgr.cpp (http://bitbucket.org/Azrael/mgacore2/src/cfcf9eeef814/src/game/ReputationMgr.cpp) (1 lines added, 1 lines removed)
src/game/Unit.cpp (http://bitbucket.org/Azrael/mgacore2/src/cfcf9eeef814/src/game/Unit.cpp) (9 lines added, 3 lines removed)
src/game/MovementHandler.cpp (http://bitbucket.org/Azrael/mgacore2/src/cfcf9eeef814/src/game/MovementHandler.cpp) (7 lines added, 1 lines removed)
More... (http://bitbucket.org/Azrael/mgacore2/changeset/cfcf9eeef814/)