biglad
11-06-2010, 04:00 PM
Core/SmartAI: store event invoker when available, and use it for Invoker targetnote: dont forget to call script_reset when script is over!
src/server/game/AI/SmartScripts/SmartScript.h (http://bitbucket.org/AzraelTBC/mga335/src/bdfec6bc8ae0/src/server/game/AI/SmartScripts/SmartScript.h) (1 lines added, 0 lines removed)
src/server/game/AI/SmartScripts/SmartScript.cpp (http://bitbucket.org/AzraelTBC/mga335/src/bdfec6bc8ae0/src/server/game/AI/SmartScripts/SmartScript.cpp) (21 lines added, 13 lines removed)
More... (http://bitbucket.org/AzraelTBC/mga335/changeset/bdfec6bc8ae0)
src/server/game/AI/SmartScripts/SmartScript.h (http://bitbucket.org/AzraelTBC/mga335/src/bdfec6bc8ae0/src/server/game/AI/SmartScripts/SmartScript.h) (1 lines added, 0 lines removed)
src/server/game/AI/SmartScripts/SmartScript.cpp (http://bitbucket.org/AzraelTBC/mga335/src/bdfec6bc8ae0/src/server/game/AI/SmartScripts/SmartScript.cpp) (21 lines added, 13 lines removed)
More... (http://bitbucket.org/AzraelTBC/mga335/changeset/bdfec6bc8ae0)