biglad
08-25-2009, 07:42 AM
[8405] Fixed possible crash in BGQueueRemoveEvent::Execute() when two paralell BattleGroundQueue Updates are called, optimalized code. Signed-off-by: Triply
src/game/BattleGroundMgr.h (http://bitbucket.org/Azrael/mgacore2/src/1fc27d31a761/src/game/BattleGroundMgr.h) (2 lines added, 0 lines removed)
src/game/BattleGroundMgr.cpp (http://bitbucket.org/Azrael/mgacore2/src/1fc27d31a761/src/game/BattleGroundMgr.cpp) (35 lines added, 1 lines removed)
More... (http://bitbucket.org/Azrael/mgacore2/changeset/1fc27d31a761/)
src/game/BattleGroundMgr.h (http://bitbucket.org/Azrael/mgacore2/src/1fc27d31a761/src/game/BattleGroundMgr.h) (2 lines added, 0 lines removed)
src/game/BattleGroundMgr.cpp (http://bitbucket.org/Azrael/mgacore2/src/1fc27d31a761/src/game/BattleGroundMgr.cpp) (35 lines added, 1 lines removed)
More... (http://bitbucket.org/Azrael/mgacore2/changeset/1fc27d31a761/)