View Full Version : Updates & Changelogs
- add missing files from last commit
- Test push of files to new repo this is due to a header error in old repo after tc mes
- just for az, fix win build
- fix speed of demolishers
- Merge
- BuildSystem/Windows: "compress" setting compiler flags into one statement
- Small fix for the Flame Tsunami DoT debuff. It isnt perfect yet, correct factions for
- BuildSystem/Windows: Add RelWithDebInfo configuration-type (reverts previous commit f
- achievement_criteria_data data type 11 is now handled by core team (as its purpose is
- BuilSystem: Clean up some small but annoying things from my earlier commits: - return
- Aaand, finally, scripting is working. Thanks to Derex for helping with debugging/sugg
- Fixed script name for announcer in Trial of the Champion
- BuildSystem/Windows: Force creating debug information in Release build if DEBUG is se
- Trinichat - Last Phase, we're good to go!
- Trinichat Phase 3 (compiles fine, needs to be tested)
- Trinichat Phase 2 (does not work yet)
- Trinichat add - Part 1
- *Fix typo in 9240 sql file *Fix typo in my previous commit Note to self: next time r
- Fix typo in world_scripts_full. Closes issue 3367
- Fix compile for linux
- add MySQL build files to repo, make win compile easier point your cmake gui at this l
- Add some SQL files from 333a to 335a repo
- MGAWoW 3.3.5a Updates Add files ready to make WG work once again........
- Comment out WG code for now, willw ork on this later :)
- Core: Fix non-PCH builds - defining SpellScripts before we have the auraApplications
- DBLayer:- Implement QueryCallback_2 template for ACE_Future callbacks using 2 paramet
- I love you HG
- Core: Update Player Limit and Player Security Level variables- Allowed Security Level
- Implement ACTION_T_MOUNT_TO_ENTRY_OR_MODEL (43) for creature eventAI.Read doc/EventAI
- * Forgotten stack rules for rev f69fb2d3e0, thanks svetilo12* Fix a crash in rev a972
- Add support for vehicle scaling based on item level.Requires database data.Fixes issu
- Core/Player: Add new function AddItem. Useful in the scriptsystem for custom scripts.
- Fix CRLF.
- Correct usage of basePoints in various locations
- * Fix a crash in Culling of Stratholme* Typo fix from previous rev
- Knockback (ex: Thunderstorm) and Jump (ex: Death Grip) effects must instantly interru
- Change default settings for OffhandCheckAtSpellUnlearn (new: 1) and MaxArenaPoints (n
- Fix seal unleash damage for Seal of Wisdom / Light / Justice / Vengeance
- Merge TC
- Part one of foxing compile......
- Add missing trinichat SQL data
- more 335 data
- Update to trinichat...
- more updates to trinichat to make it work on 335a, damn i really dislike this new win
- Fix compile for *nix, woohoo we close to 3.3.5
- Core:* add helping methods for manipulating unit's health and use it where applicable
- Add LOTS of forgotten users to the THANKS file. I went through the last 5k entries fr
- Fix Item - Icecrown Dungeon Melee Trinket (Needle-Encrusted Scorpion), fixes issue #3
- Fix crash when using a pool template with an entry > 65535, fixes issue #3632
- Typo in previous commit, I apologize
- Core: Remove include for ObjectMgr.h from... ObjectMgr.h
- Scripts/Ulduar: More work on Flame Leviathan (still WIP)- Add support for shutdown an
- Core/scripts: core support for escort Mark V is Alive!Thanks to Schmoozerd from sd2
- Core/Cleanup:* move repeating code into separate method for storing locale strings in
- Scripts/ToCH: add missing scripts to loader. Thanks galax86@hotmail.it. Closes issue
- Scripts: fix area trigger scripts. Thanks yavi. Closes issue #3634
- Core/scripts: core support for escort Stinkys Escape!Thanks to Kiper
- Core/scripts: proper core support for quest Trolls Is Gone Crazy
- Add sql´s in fulls and replace .txt file to .sql in previous commit
- Merge 9604-TC
- Scripts/Icecrown Citadel: Add script for Deathbringer Saurfang (only missing alliance
- Merge 9607-TC
- Add some missing strings
- fix typo
- add missing code for BG/Arena announcers.
- update thanks file
- WINTERGRASP for 335aConverted from MGA333a for use on MGA335alol this took some workp
- init WG
- init WG part 2, lol i forgot script load, helps if i wake u 1st where my coffee
- rejig WG as its now part script part core, lets hopw this makes it work now add some
- add some missing trinichat stuffupdate some trinichat out putstweaks to WG
- Add Char Importer AI Add Dal2WG Portal AI Add Mr T AI Add Alison The Sexy Wife AI Add
- some AI updates
- more AI updates
- more AI updates, i need more coffee
- updates to more AIs damn ths new system, if it aint broke dont bloody fix it
- Buildsystem: Update CMakeLists to use the proper check, not the old one...
- Core/Pets: Add forgotten change in revision 9fce5af1e5
- Buildsystem: Make options load BEFORE platformchecks, so they are preloaded correctly
- Buildsystem: Split out the resultlist from the options, and print it AFTER we've grab
- Buildsystem: Make the Readline-test NOT behave like a "callable" macro - Find* functi
- *Make EffectHealMechanical, EffectHealPct, EffectHealMaxHealth and EffectHealthLeech
- Fixes the huge personal rating gained. Damned typos. Also changes the max rating loss
- Buildsystem: Move the test for "hidden" flag NOPCH down a bit so it can override alre
- Fixes gossip scripts or points of interests of npc's with a Scriptname assigned to th
- *Allow damage shield hits to miss. *Send overkill on damage shield hit. *Correct data
- Add HealReceived event for Creature AI to be used in scripts
- *Allow SPELL_EFFECT_POWER_BURN(64) to proc with damage.
- Merge tc
- lol yet more AI updates, lets hope this the last one.......
- merge
- Merge
- update wintergrasp AIs, need testing
- fix some linux compile warnings
- bring some more AIs up2 date
- add some more missing AIsremove some un-unsed includes
- * fix 2 more broken AIs, i hopes, WG AIs now 100% :)
- possible fix a crash with alison the sexy wife
- possible fix for WG spirit guides
- add some missing code from client switch to 335a
- update WG auto res syste in war time
- more updates to WG res system
- Core/Players: Don't set instanceId to 0 when player is on transport during loading, t
- Core/ArenaTeam: Correct player_divider use in ArenaTeam::GetAverageMMR and add a sani
- Core/Spells: Fixed Rune of Cinderglacier removal Closes issue #2105.
- DB-Schema/Characters: Store game_event_save.next_start as unix timestamp and remove r
- Core/Spells: Fixed Scent of Blood removal SQLs: Fixed typo in previous revision Clos
- Cleanup: Some typo fixes, closes issue 3798, thanks tru.bazoozoo and Lopin
- Merge latest from tc
- Core/Commands: Implement possibility to unbind specific maps/difficulties with .insta
- Core/Unit: Fix some health-related calculations by adjusting maximum size to 64 bit i
- update to asylumchat
- Core/[Mail, WorldPacket]: Pull mail packet handlers out of Mail.cpp into MailHandler.
- Scripts/Texts: * fix script texts in various locations (thanks TerrorBringer for the
- Core/WorldRunnable: Convert the last part of autobroadcast (interval config) to Trini
- Core/ArenaTeam: Add a check to determine if a player is account for an accurate calcu
- Core/ScriptSystem: Refactor ScriptMgr::OnPlayerChat to no longer accept a C-style par
- Updates to Alison the Sexy Wife's AI
- Correct a small typo in last update.
- helps if i wake up before coding 335a style NOT 333a, lol im a nab
- Updates to more AIs bring them inline with 335a core
- i will get these AIs to work on 335a, it will not defeate me!!!!
- lets see if im awake now, does it work lol
- Core: Fix some warnings: - enumeration value ‘X’ not handled in switch - unused param
- Core/Dungeon Finder: Multiple changes - Code Style - Explicit removal of the proposal
- Core/Dungeon Finder: Change all debug msgs to error.
- Core/DBLayer: Converted player login queries into prepared statements Core/DBLayer: A
- Core/DBLayer: Correctly print relevant mysql prepared statement creation error to giv
- Buildsystem/Compilers: Adjust buildfiles slightly: - Set SSE2 compile-flags only when
- Scripts/DB_Scripts: enable DB scripts to use CHAT_MSG_RAID_BOSS_WHISPER (42) as chat
- Core/ConditionMgr: small cleanup, small fix
- Adding "Stable" tag for r33dc0784b31f (9916), was tested thoroughly on a 1000+ realm
- Core/Commands: Implement command for adding (completing) achievements
- Core/Arenas: * Fix handling of Arena.ArenaStartPersonalRating * Correct some typos fo
- Core/Scripts: Small, insignificant cleanups
- Core/: Fix warnings
- Core/Dungeon Finder: Check if system is enabled in some functions before doing anythi
- Merge latest TC
- * part one of core fix after yet another TC screw up!!!
- * part two of comiple fix, WOOHOO it compiles, now to fix the crash problems LOLthe j
- More AI U-pdate for Alison, why oh why did i make wife in game, causing me much pain
- told ya it wouldnt defeate me, more AIs working, MUHAHAHAHA!
- more AI updates,, woohoo just a few left now
- fix some typos, camn i picked wrong time to quit smoking!!!
- yet more AI updates.....
- yet even more AI udpates, this is last for today, 12 hours solid is enough!!!!!!!!
- local merge
- update WG portal AI
- fix crash bug with kiramtha's AI
- test of zelenka's new AI
- Core/Player: Fixed client crashes at login (issue introduced in revision 1c33354f20)
- Scripts/Spells: move implementation of some spells into scripts.* 41337 Aura of Anger
- Core/Items: Implemented trading soulbound loot itemsCore/DBLayer: Converted more more
- Core/ConditionMgr: only send special error msg if condition failed
- Core/Object: Add an assert in Object::RemoveFlag to help explain the crash introduced
- Core/Item: This ought to fix the crashes introduced in r2969543fa5
- Core/Items: Corrected logic in Item::CanBeTraded, fixes mailing and guild banks
- Scripts/DB_Scripts: massive cleanup of SCRIPT_COMMAND_* related staff* add union into
- Merge from TC
- update to zelenka's AI, stop him ripping you for got 2 MGA tokens when u exchange for
- Scripts/Icecrown Citadel: Fixed coldflame damage Closes issue #3569. Closes issue #3
- Merge
- Fix crash in IRC link when looking up chars
- hopfully fix crash bug with calling online players function from IRC
- Core/Spells: Fixed damage boost part of Elemental OathCloses issue #4086.
- fix crash bug in trinichat getting online players, temp dissabled feature use oracle
- Merge from TC
- Core/Players: This should fix crashes related to trading soulbound itemsUpdates issue
- Core/Commands: Fix a crash in .account onlinelistFixes issue #4176
- BuildSystem: Use correct variable-name for the SQL-installationCloses issue 4163
- Core/DBLayer: Fix a memory leak in Field class, properly clear buffer before repopula
- Core/DBLayer:- Rewrite KeepAlive method for DatabaseWorkerPool. Use mysql_ping instea
- Core/DBLayer:- Fix another pesky linux specific compile error. (Thanks to Derex/Aokro
- Merge TC-10052
- Core/DBLayer: Return proper connection handle from DatabaseWorkerPool::GetConnectionU
- Core/Opcodes: Re-enable error log for received opcodes marked as not allowed
- Core/DBLayer:- Rewrite Field class to be able to store both binary prepared statement
- Core/ConditionMgr: added placeholder for CONDITION_GUIDrenamed targetOverride to invo
- Core/ConditionMgr: revert CONDITION_GUID, can not be coded in current system without
- Core/InstanceSaveMgr: Statically define ResetTimeDelay as class member instead of red
- Core/Spells: Fixed power burn effects showing mana restored to casterCloses issue #40
- Core/DBLayer:- Fix memory leak introduced in previous rev- Fix linux compile, thanks
- Fix compile.
- SQL: Add SQL data from previous commit to world base
- Core/Maps: Fix crash in ExistMap, fixes issue 4115
- Buildsystem: Set revision.h as a required dependency build before building game, shar
- Tools/Mapextractor: Output each processed map to a separate line (more output) - than
- SQL: Correction on filename, adhere to standards __.sql
- Tools/Vmap3Assembler: Clean up vmap3-assembler (patch by dasblub/lynx3d) - drop dead
- Core: Generic cleanup (tab2spaces/whitespace removal)
- Core/Commands: Fix a crash in .gm list
- Core/Scripts/SmartAI: add test for TextMgr (temp) Core/CreatureTextMgr: added basic c
- Core/Commands: Fixed crashes in .ban info and .ban list
- Core/Dungeon Finder: Add lfg state to know if a player is using lfg or lfr - Do not a
- Merge TC-10074
- Core/Dungeon Finder: Add support for dungeon cooldown and luck of the draw spells
- Core/Dungeon Finder: Allow 1 member groups
- Core/Dungeon Finder: Fix a typo in 2a4986d5a0 that made server crash Fixes issue 419
- Core/CreatureTextMgr: send emote, sound with texts, return duration after chat so scr
- Buildsystem: Overhaul of the CMake buildsystem: - utilize CMake for completely genera
- Core/DBLayer: Pass connection info down to lower level class MySQLConnection and use
- Fix linux compile. Thanks to click, hunshijie and tomkuzyno for spotting the culprits
- Buildsystem/OSX: Fix genrevision runtime conditon for generating revision.h (forgot t
- Core/Spells: Implemented SPELL_ATTR_EX2_ALWAYS_APPLY_MODIFIERS, fixes Aura Mastery an
- BuildSystem: Adjust revision-ID/Hash detections slightly so that it returns the corre
- Merge TC-10126
- Core/Scripts/Items: Removed unused variable from shadowmourne script (forgot to delet
- Core/Spells: Added partial support for Mixology (duration boost) Update issue #4097.
- Core/DBLayer: Store MySQL connection details in a struct and print relevant data in s
- Core/Group: Send player roles Thanks to Wojta for the info
- BuildSystem: Add another revision.h setup "test-clause" (in case someone doesn't have
- Core: Fix compile
- Core/Spells: * Any offensive mage spell hit will now drop Fingers of Frost charge. *
- fix typo, go meds
- fix compile for ubuntu32/64 bit after TC merge
- Merge TC-10075
- BuildSystem: Fix missing variable parameter encapsulation for _BUILD_DIRECTIVE (gcc/x
- Core: Fixed compile.
- Core: Fix couple of warnings
- Core/Dungeon Finder: Fix a typo in 7539ae56e9 that prevented individual players to jo
- Core/Commands: added .debug areatriggers -if turned on it will print the trigger id t
- Merge TC-10085
- Core/Quests: Modified Quest System to support DF quests, the will work at the same ti
- Core/Dungeon Finder: Modified LFGMgr to use DF quests to reward. * In this way we wil
- Code/ConditionMgr: added condition_NOITEM (26) value1: item.entry value2: 0/1 if 1 it
- Core/Battleground: Fix typo
- Core/Dungeon Finder: Fix some errors in Join - return Internal error if group/player
- Remove const from MySQLConnectionInfo, can't use non const functions in a const struc
- Dep/ACE: Upgrade ACE -library to 5.8.3
- Core/SmartAI: store event invoker when available, and use it for Invoker targetnote:
- Core/Conditions: updated CONDITION_AURA, if Param3 is set true target is tested for c
- Core/Conditions/Typo
- dep/ace: fix the config-test macro
- Core/Chat: Move some protected members of chathandler to public scope so they can be
- Core/SmartAI: added SMART_ACTION_SIMPLE_TALK, param1: textID, uses the 'Targets' to s
- Core/SmartAI: added option to reset orientation (use ACTION_SET_ORIENTATION with TARG
- Scripts/Quests: Fixed quest "They're Alive! Maybe...", patch by erocoloco@hotmail.com
- Merge TC-10314
- Core/Unit: Clear threat list on units when they die (fix players having aggro on corp
- Core/Spells: Enchanting items using a vellum is no longer possible in tradeCloses iss
- Core/SmartAI: fixed Gossip Select event
- Core/SmartAI: swap menuid/actionid params in GOSSIP_SELECT event- use proper sql ORDE
- Core/Groups: Fix issue with raid-leader being removed from group on relog/server rest
- Core/Maps: Fix exploit with players changing raid-difficulty and getting no cooldown
- Core: Disallow moving currency tokens out of their hidden bag - fix by leak
- Merge TC-10330
- Minor Update
- Core/Spells: Show some SPELL_AURA_MOD_DODGE_PERCENT auras as debufs as expected (patc
- Core/ItemHandler: Fix a logic error when checking for gem equipment limits. (Socketed
- Core: Use portable ACE-methods to do millisec time-value calculation (patch by Silver
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